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Registered data is anything you have”enrolled” on your personality

Registered data is anything you have”enrolled” on your personality, this contains hairstyles, headparts, accessories, eyebrows, eyes, eyelashes, face paint, body paint, decals, voices, basewear, innerwear & of course emotes. My friends & I have been making”enroll that PSO2 Meseta for sale data” jokes everywhere one of us has a cosmetic we desired. Shit like…”Oh, you better go register that info.” So I am 98% sure that is what they mean when they say registered information, which would imply all those people attempting to hoard cosmetic tickets in the hopes of selling them on NGS won’t function as only registered items will transfer over.

So that means outerwear and outfits won’t move? That’s still a huge fuck you to NA players that invested money and no one should scratch anymore to be honest… We do know we can bring over firearms and units, so that they can handle outfits/outerwear exactly the same way. We do see older Ash running along with his previous outfit in the trailer. The footage they showed of The Placeholder Otherwise Known As Ash has him sporting his signature default Close Quarters outfit. It is still no difficult confirmation, but technically that’d mean he took him to NGS. FWIW that outfit is also available as basewear in JP therefore it is even more unclear… but yeah I would wager a solid 10k meseta on outfits and outerwear additionally moving.This way the game still has the primary core aspects players anticipate but is new and fresh at the exact same time. I believe that it’s still likely to be instanced rather than open world. Gameplay shown up to now has shown 8 player instance maxes. This would not violate current AI systems, considering the current AI only follow your path or teleport to you if they have stuck. The world is open and huge, but everything out of towns was instanced. I am thinking it is going to be a similar approach to what Dragon’s Dogma Online had. The world is open and huge, but everything out of towns was instanced. They watered down the scaling to a formula and changed a bunch of courses but now that it has gone I constantly wish to play it.

I’d love Dragon’s Dogma Online-styled encounters in Phantasy Star if since it gives us a reason to learn more about the planet (or at least rapid journey to it to hop out and in ) and also to have a struggle with the directors and enemies.

I would imagine with how New Genesis would possibly be balanced which hopefully every course is workable like how Dragon’s Dogma Online cleaned up the vocations so they were complete packages that players can expand on and flesh out without needing to take part in things like exactly what Phantasy Star Online 2 currently has (specifically Mags determining which courses you will excel at along with your skill tree also ascertaining what you gain and lose). I’d personally drop the entire skill tree, and the main class/subclass method to have something such as Dragon’s Dogma Online did with all the custom abilities, core abilities, and the augments with the capability to mix-and-match augments, which everyone unlocks core skills and has them collectively, and that players define their own playstyle with their custom skills. A huge part of that preference for me is so you can surely invest your own time and resources into upgrading and unlocking new abilities and skills and then after you are done you can go back and cheap Phantasy Star Online 2 Meseta mix-and-match items to your liking without even realizing you’d have to drop in money just like you currently do if you wanted to build something like an optimal main course tree and a variant for an optimal subclass tree, or invest in a different Mag because you’re missing about 6-7percent of your total damage (and are missing 200 points to equip your weapons/units).

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